Enrique Escolano
24/10/2020 18:17:00 Create surfaces It is a graphical limitation of OpenGL that use float numbers to store coordinates, and your model probably is in UTM coordinates and everything is translated too far of the origin (0,0,0) and consume all 7-8 significtative digits of a float in this offset. Internally GiD use double to store coordinates, and then is only a visual artifact (drawing and selecting in screen) |
Create surfaces | Mustafa Salim Al-Rashidi | 07/09/2019 09:48 | |
Create surfaces | Enrique Escolano | 24/10/2020 18:17 | |
Create surfaces | Enrique Escolano | 24/10/2020 18:19 |